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5 years ago
A VR Film/Game with AI Characters Can Be Different Every Time You Watch or Play

 
Originally posted in MIT Techonology Review, Oct 2, 2020.

Agence is neither a movie nor a game, which has frustrated some critics, but it gives a taste of what the future of AI filmmaking could be.

The square-faced, three-legged alien shoves and jostles to get at the enormous plant taking over its tiny planet. But each bite just makes the forbidden fruit grow bigger. Suddenly the plant’s weight flips the whole sphere upside down and all the little creatures drop into space.

Quick! Reach in and catch one!

Agence, a short interactive VR film from Toronto-based studio Transitional Forms and the National Film Board of Canada, won’t be breaking any box office records. Falling somewhere in the no-man’s-land between movies and video games, it may struggle to find an audience at all. But as the first example of a film that uses reinforcement learning to control its animated characters, it could be a glimpse into the future of filmmaking.

“I am super passionate about artificial intelligence because I believe that AI and movies belong together,” says the film’s director, Pietro Gagliano.

Gagliano previously won the first-ever Emmy for a VR experience in 2015. Now he and producer David Oppenheim at the National Film Board of Canada are experimenting with a kind of storytelling they call dynamic film. “We see Agence as a sort of silent-era dynamic film,” says Oppenheim. “It’s a beginning, not a blockbuster.”

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17 thoughts on “A VR Film/Game with AI Characters Can Be Different Every Time You Watch or Play

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  2. I once had to play one of his video games and I tell you that it is not always the case. It all depends on the algorithm set up for the game. If the characters in a game change every time, know that it is a decision of the designers. These are games that I don’t really like, because they don’t make any money, compared to cash games. I prefer to play on casinos from Ireland that you can find on https://gamblingorb.com/new-online-casinos-ireland/ for reliability reasons.

     
  3. Agence represents a pioneering step in the convergence of film and gaming, showcasing the potential of AI-driven narratives in virtual reality. While its hybrid nature may confound traditionalists, the dynamic storytelling, powered by reinforcement learning, offers a tantalizing vision of what’s to come. As audiences immerse themselves in this interactive experience, they become co-creators, shaping each viewing or playthrough uniquely. In this evolving landscape, user manuals serve as guides through the ever-shifting terrain of narrative possibility.

     
  4. Agence blurs the lines between traditional cinema and interactive gaming, offering a tantalizing glimpse into the potential of AI-driven storytelling. While it may not fit neatly into existing categories, its innovative use of reinforcement learning to shape character behavior heralds a promising frontier in filmmaking. By allowing each viewing or playthrough to unfold uniquely, it invites audiences to engage with narrative in an entirely novel way, hinting at a future where storytelling becomes a dynamic and endlessly adaptable experience.
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  5. Despite its novelty, the Geometry Dash Lite hybrid nature of Agence may challenge traditional audiences. Yet, the creators, including director Pietro Gagliano, see it as a pioneering effort in AI-driven storytelling, with the potential to reshape the future of cinema.

     
  6. A VR film or game with AI characters that changes every time you watch or play is a fascinating concept. It reminds me of how platforms like abcya keep kids engaged with interactive and ever-evolving content.

     
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  8. It’s refreshing to find content that’s not just useful but also Unblocked Games 66 EZ so approachable. You clearly put a lot of thought into what you share, and it shows

     
  9. Dynamic films blur the line between player and viewer, so documenting unique play-through moments with a tool like AI Describe Image could create a cool visual diary of everyone’s personal narrative paths.

     
  10. The idea of reinforcement-learning characters feels like the next step for immersive storytelling; I’d love to see how a stylized poster generated via AI Cartoon Generator might capture Agence’s quirky, square-faced aliens.

     
  11. Because the micro-planets flip and change depending on your choices, using AI Image Extender to expand a single frame might reveal hidden details the headset view doesn’t show—like zooming out on an ever-shifting canvas.

     
  12. It’s wild to think future audiences might judge a film’s “beauty” partly by how its AI behaves; I wonder how the stylized aliens would fare on an aesthetic-analysis tool such as AI Beauty Rating—though, in this case, personality quirks might matter more than looks!

     
  13. This is a really interesting concept. I wonder if the AI could eventually create entirely new behaviors we haven’t even anticipated. It makes you think about emergent properties and how complex systems can surprise us. Someone mentioned something about a sprunki phase in a related discussion, and it kind of reminds me of that. I’m curious to see where this technology goes.